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Shaman A class with both melee and mage-like skills. They have powerful defensive capabilities and a strong offense but they lack speed. Alchemist Alchemists are skilled in the arts of elemental transmutation.
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They have the ability to summon various elemental spirits in the middle of battle to assist them as well. Elementalist Elementalists have strong psychic powers which makes their skills incredibly powerful, but they are vulnerable in melee combat. They are experts at hit-and-run tactics and are recommended for more experienced players. They excel in strength, speed and jump but have weak defense. Soul Fighter- Soul Fighters have the power to call upon other souls to assist them during battle. Strikers are the ideal characters for beginners. They have strong melee attacks and are an overall balanced class. I mean, come on, a cartoony fighting MMO like ‘Super Smash Brothers’, how could that not sound fun? The game’s four playable classes or ‘characters’ are: Striker -Strikers are the basic martial arts specialist. The game has various game modes to keep players hooked, and the fact is that the game is genuinely different than all of the other MMOs out there.
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Players can brawl it out and beat each other senseless in this fun fighting game. Growth trend differences: in Korea, there’s exponential user growth during beta, but in the USA we see slow but steady growth.Rumble Fighter is a unique 3D beat-em-up MMO that plays a lot like the ‘Super Smash Brothers’ series on the Nintendo consoles, but online with Rumble Fighter is a unique 3D beat-em-up MMO that plays a lot like the ‘Super Smash Brothers’ series on the Nintendo consoles, but online with MMO elements. Shorter betas take away your chance to fix problems. Longer betas make players start to think that the game is badly written. But in USA perhaps you cant really do that because you can’t afford the big cost of doing that. Korean developers use OBT (Open Beta Test) as a marketing method more than in USA. P2P technology we use in Korea doesn’t work in USA because the network isn’t high quality enough. KartRider has 40-50% penetration in elementary school in Korea. Most of the time we target elementary school kids. Target audience: Korean games tend to target younger players. Also, we’re not used to the pro-consumer fraud and the ways we normally do business we’re now exposed to lots of fraud and loss we never had to deal with before in our home market. One of our biggest single problems coming to the USA is the difficulty of having ways for children (under 18) to pay for our games – specifically how this limits our available paying customer base. Operational Differences between running games in Korea vs USA There’s still quite a few different approaches between us and Nexon and NHN etc while we still explore this particular market.
#Ogplanet old mmos how to#
I have no idea why the talk was so content-light (mis-guessed the audience? speaker having to give someone else’s talk? lawyers insisted on removing info? nervous speaker?), the speaker seemed fine, it’s just that the content was … absent.Īll errors and mistakes my fault, The start of F2P / Free to Playį2P started 10 years ago in Asia, one of the most exciting and talked-about business models in that industry, but only just coming to the USA.īecause it’s still quite new in USA, no-one is quite sure how to reach out to the users here. I think there is a *lot* more you could say, and it would be a lot valuable and interesting, on the topics covered.